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FULL SAIL RECORDING ARTS PORTFOLIO

My growth throughout my degree

A snapshot of my skills

Bio

GRACE RITTER 
IS A AUDIO ENGINEER
FROM DALLAS

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Hi, I’m Grace Ritter, and I’m 21 and grew up in Dallas, Texas. I grew up with a love of music and engineering. I've been playing drums for over 15 years. I originally went to school for Mechanical Engineering but transferred to Full Sail University to follow my dreams in Audio Engineering. I am an audio engineer and have worked/interned at Blackbird Studios in Nashville, TN, WITR recording studio/radio in Rochester, NY, and currently at Starke Lake Studios in Orlando, FL. I have built a 60-watt guitar/bass amplifier, and it was recently used to record a new album for Gov't Mule. I have been working at Station House Records, a record label, and have been actively involved in recording sessions, mixing suggestions, and artist identification. 

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Portfolio

PORTFOLIO

Portfolio Project 1:

The piece I created hopefully reflects my appreciation for indie tracks with soul influences, featuring the incorporation of brass and strings. By infusing these soulful elements into the piece, I wanted to bring a sense of emotion and warmth to the overall sound.

By incorporating shifts in dynamics, variations in instrumentation, and unexpected musical developments, I wanted to create moments of surprise and intrigue throughout the piece. These moments serve to captivate the audience's attention and give a sense of freshness and creativity.

Considering its musical use or function, this composition has the potential to be used as a part of a soundtrack for a film or television scene, possibly with some type of journey or traveling section which then gets interrupted. Alternatively, it could be enjoyed as standalone music, providing a soulful and unexpected journey for listeners who appreciate the fusion of genres and the element of surprise.

The project features a tempo of 105 BPM in the key of Eb Minor, adhering to a simple meter of 4/4. Structurally, it begins with a 9-bar introduction followed by a 16-bar melody. Afterward, a brief two-bar switch occurs, leading to a 14-bar continuation of the melody. The melody is also present in both the introduction and the switch sections. The two-bar switch provided a brief transition and added variation to maintain interest while switching the grove of the piece.

The project incorporates a blend of electronic and acoustic elements, achieved through the combination of orchestral and synthesized tracks. This fusion of sounds adds depth to the composition. The drum parts also showcase a mixture of electronic and acoustic elements, contributing to the overall mixed nature of the production.

The chord names are Gbm, Ebm, Bb, Ebm, Ebm, Ebm (x4), Gb(x3), Bb(x4) with an inversion, Gb Gb, Ebm(x7) with some inversions, Ebm(x3), Bbm, Ebm, Ebm with an inversion, Bbm, Ebm, then to the switch, Bbm, Bmaj7, Bbmaj7, Db, Db, Gbm7(x2), Bbm7, Db, Cbm, Cb, Cb, Gbm, Gbm, Cb7, Ebm, Gbm, Ebm, Fm.

The melody in this project is crafted using an organ, which adds a distinctive and soulful character to the composition. It incorporates elements of a motif, creating a memorable and recurring musical idea throughout the piece. The melody also employs blues scale melodies and intervals, infusing a funky and expressive quality that complements the other chosen sound elements in the project.

My audio tracks were of me laughing when I tried to attempt to play a note on the trumpet, and me yelling AAH. The two Synthesized tracks that I created were: a bass emulation and a keys emulation. My sampler track was two different trumpet samples cut up and placed on a few notes. I cut them up and placed them next to each other spread over four notes each to allow me some range to play them. The track number is #13. The recording process was a lot of fun, as when I messed up and laughed I thought it would be funny to include that in the project. I had a lot of fun with this. I used the ES 2 for the Bass emulation and the ES E for the Key emulation. I played a lot with the settings till I found a sound I liked. The track numbers are #14 for Bass and #15 for Keys. 

The two dynamic effects that I used on my project were: A Limiter on my #13 Track (Trumpet Sampler), and I used Channel EQ on my #9 Track (Bass Astro Funk). I chose to use a limiter on the trumpet sampler to control its dynamic range. I applied a channel EQ to the bass track to shape its tone. By using channel EQ on the bass track, I could emphasize specific frequencies that give it a funkier or more defined tone, making it fit well in the overall mix. The two time-based effects that I used were: Sample Delay on my #11 Track (Strings), and I used ChromaVerb on my #18 Track (Melody). To add a sense of spaciousness to the strings track, I used sample delay. Sample delay introduces a slight delay to the audio, creating a sense of stereo width and making the sound appear wider. By applying sample delay to the strings, I can enhance the stereo image, making them sound larger. I decided to use ChromaVerb on the melody track to add an airiness effect. By applying ChromaVerb to the melody, I can give it a sense of space and depth, making it sound more natural by placing it in a large concert hall. In addition to the specific effects mentioned above, I made general adjustments to the EQ and added compression to several tracks. Adjusting the EQ on different tracks makes sure that they sit well in the overall mix. Compression helps to control the dynamic range of the audio, reducing the volume of louder parts and boosting others. By applying EQ and compression to different tracks, I can achieve a more balanced sound. With all of these decisions in shaping the individual tracks and the overall mix, I was trying to achieve a cohesive sound.

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Portfolio Project 2:

The Project:

 

Throughout this class, we learned how to use four different systems: audio, video, lighting, and projection. Each system is part of a larger A/V picture. Our final project is our chance to show how each of these systems can work together to create an amazing presentation.

 

In the given scenario, the task involves preparing a breakout room for a conference event at a hotel. The event includes multiple presentations happening concurrently in separate rooms, each requiring audio and visual elements, embedded videos, and event recording for absent attendees. Our team has been designated to handle one of these rooms, necessitating collaboration to devise crew and equipment lists. A team member will take on the role of the client, who will act as the "presenter" and add a pertinent video to the Industry Presentation slated for playback during the session.

 

During the preproduction phase, the focus shifts to organizing crew and equipment requirements. Prior to the assignment, we will compile equipment lists and venue layouts, specifying individual gear names for equipment checkout from our lab instructors – an essential aspect of professional events.

 

Moving into the production phase, our team's objective is to establish a fully operational breakout room in alignment with the client's specifications from the scenario and incorporate a chosen presentation from the course, augmented by a brief audio-visual video insertion. We're allotted 2 hours for the entire process, including setup, filming, and teardown, with the requirement to commence production at the 1-hour and 15-minute mark to attain maximum credit.

 

Finally, in the post-production stage, a successful outcome hinges on an effective teardown and equipment return. Our responsibility extends to securely and accurately reinstating all equipment, all within the allocated 2-hour timeframe.


What I did:

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For this project, I was the audio person. My baseline job was to set up the audio system and facilitate the microphone the presenter was using and the audio that the presentation was using for the PA system in the room, and for the video recording of the presentation. I did this through a Midas M32 R mixer, with the help of a DI converter for the audio from the computer. 

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For the set-up, I helped set up the screen and screen frame for the room and the audio system. After getting everything set up, I troubleshoot the audio system to make sure that the PA system is working with running pink noise through it, after that I get the microphone and audio from the computer working. Then I help with anyone else when I'm all ready.

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During the production, I check on the balance and values of the sound and adjust as needed, and adjust the music for the fade in and fade out of the presentation. I also mute the microphone so that it doesn't feedback when we play our audio clip. 

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After we got our recording, we shut everything off, break everything down, and put it away. 

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Portfolio Project 3:

Song Credits:

 

Songwriters: Jaylynn Gober, Christian Hurston, Renata Garza, Ethan Spears

Producers: Jaylynn Gober, Christian Hurston

Lyrics: Jaylynn Gober, Christian Hurston, Renata Garza

Singer: Jaylynn Gober

Bassist: Christian Hurston

Pianist: Christian Hurston

Drummer: Ethan Spears

Recording Engineer: Jaylynn Gober, Christian Hurston, Grace Ritter

Mix Engineer: Grace Ritter

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Lyrics:

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It was late that day

Dinners done at 8

But I'm stuck in a daze

and Daddy said don't you play

It's a nasty game

Gotta come home at 8

I said I'm on the way

But it's not too late

I'm just walking my way

But then I heard hey there babe

And he turned my way

I can't leave it today

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I'm just walking 

Don't mind talking

There's no stopping

Not my problem

But I'm not good today

I'm just walking my way

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He was 6 foot 2

With his dirty boots

But a brand new bike

And I tried to move

But my eyes were glued

I might give him a try

He said hey there boo

Where ya off to

Do ya need a ride

But if Daddy knew

Bout the things I do

He would lose his mind

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I'm just walking 

Don't mind talking

There's no stopping

Not my problem

But I'm not good today

I'm just walking my way

​

I'm just walking

Don't know what you talking bout

Getting sick of all these games

There's no stopping

I do what I want to 

Everyone's got something to say

I'm just walking

Don't know what you talking bout

Getting sick of all these games

There's no stopping

I do what I want to 

Everyone's got something to say

Project and Portfolio IV

Mixing engineer: Grace Ritter

 

Description of Mix:

For Project and Portfolio IV we went through the full process of what working with a major label would be like to mix a full song. This is just a 30-second clip of the song. I mixed the raw tracks and did vocal editing, vocal and audio tuning, and many more in the mix process while also adding effects. 

Wav File:

Contact Me Here:

Reach out with any questions 

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© 2024 by GRACE RITTER.

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